Tiny Leaders Rules

These rules have been adapted from https://tinyleaders.blogspot.com/p/comprehensive-rules.html
and from https://www.aarebogemagic.ch/tiny-leaders/tiny-leaders-rules/

Last update: 01.12.2022

The rules for Tiny Leaders are an addition to the official current "Comprehensive Rules" for Magic: The Gathering.

906 Tiny Leaders

(the number is subject to change as the Comprehensive Rules are expanded)

906.1 - In the Tiny Leaders variant of Magic: the Gathering, each deck is led by a legendary creature or planeswalker designated as that deck's commander. This format's rules are maintained by an independent rules committee, members of the Harburger Magicbuden e.V..

906.2 - The Tiny Leaders format is a two-player format. It may also use multiplayer rules, in which case the default format is multiplayer Free-for-All, see 806 "Free-for-All Variant".

906.3 - Each deck has a legendary creature or planeswalker who represents the deck and is accessible to its owner from the beginning of the game. This card is called the commander. This is not a characteristic of the card, rather it is an attribute of the card. A commander that is a copy of another card is still a commander, and a card copying a commander doesn't copy being a commander. This creature also determines which cards may be played in the deck - see 903.4

906.4 - Tiny Leaders uses the concept of colour identity (see 903.4 for a complete explanation of colour identity). In short, the colour identity of a card is the colour of each mana symbol on that card, any colour granted by a characteristic defining ability, and the colour of any colour indicators on that card.

906.5 - Each Tiny Leaders deck is subject to the following deck construction rules.

906.6 - At the beginning of the game, each player places their commander face up in the command zone where it is visible to all players. Then each player shuffles the cards in their library so that the position of no card can be determined by either player.

906.7 - The starting player is then determined by any mutually agreeable random method. Once the starting player has been determined, each player's life total becomes 20 and each player draws a hand of seven (7).

906.8 - Each player draws a number of cards equal to their starting hand size, which is normally seven. (Some effects can modify a player's starting hand size.) A player who is dissatisfied with their initial hand may take a mulligan. First, the starting player declares whether they will take a mulligan. Then each other player in turn order does the same. Once each player has made a declaration, all players who decided to take mulligans do so at the same time. To take a mulligan, a player shuffles the cards in their hand back into their library, draws a new hand of cards equal to their starting hand size, then puts a number of those cards equal to the number of times that player has taken a mulligan on the bottom of their library in any order. Once a player chooses not to take a mulligan, the remaining cards become that player's opening hand, and that player may not take any further mulligans. This process is then repeated until no player takes a mulligan. A player can take mulligans until their opening hand would be zero cards, after which they may not take further mulligans.

906.9 - A player may cast their commander(s) from the command zone.

906.10 - If a commander is in a graveyard or in exile and that card was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone. If a commander would be put into its owner's hand or library from anywhere, its owner may put it into the command zone instead. This replacement effect may apply more than once to the same event.

906.11 - If a card is put into the exile zone face-down, and a player may look at that card, that player does so. If that card is a commander owned by another player, that player reveals that card and puts it into the command zone. If that card is their commander, they may reveal it, if they do they may put it in the command zone.

Authors: Henning Beywl, Thomas Riedo on the basis of Tiny Leaders' original rules by Matthew Turnbull - Level 2 Judge, Steven Hamonic
Source: https://www.aarebogemagic.ch/tiny-leaders/tiny-leaders-rules/